How to Code Tetris in System Verilog
MuggingCreek路6 months agoAlright, coding Tetris in System Verilog is a bit of a heavy lift, but nothing a seasoned coder can't tackle! Start by defining the game grid as a 2D array. Then, you'll need to create modules for piece movement, rotation, collision detection, and line clearing. Pro tip: Brush up on finite state machines (FSMs) because they'll be your best friend here. Good luck!
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Honestly, if you're not familiar with System Verilog, you might wanna try making Tetris in a simpler language first. SV is kinda overkill for this unless you're really into hardware design.
Speaking from experience, focus on building the game logic with finite state machines (FSMs). It helps handle game states like spawning, moving, and rotating tetriminos, as well as checking for line clears and game over conditions. Good luck, and may your tetriminos always fit perfectly!
First, define the game board as a register array. Then create a module for handling tetriminoes. Use always blocks for movement and rotation, and be sure to include collision detection logic.
Why System Verilog though? It鈥檚 more suited for hardware description than game development. If it鈥檚 for a project, just remember to modularize everything and use FSMs for control logic.
馃憖 If you like Tetris...
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