How to code Tetris in Unity
CopyingSole路6 months agoFirst things first, grab Unity. Then, start by setting up a grid to manage where the Tetriminos will fall. Next, code each Tetrimino as a prefab and implement the logic for movement and rotation using the Unity Transform functions. Create a Game Manager to handle game states (like checking for filled rows and increasing speed over time). Finally, polish it with some UI elements for score and level display!
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I made a simple Tetris clone in Unity by following a YouTube tutorial. Just search for 'Unity Tetris tutorial' and you'll find step-by-step guides to get you going!
Skip the fancy stuff for now. Begin with coding the shapes and getting them to move and rotate. Adding grid logic and scoring can come later. Don't overthink it!
IMO, it's all about making sure your grid system is solid. Focus on getting the grid and block spawning right before you worry about scoring or game over logic.
I'd suggest starting with a basic Unity tutorial on movement and grid systems. Once you have a handle on placing objects in a grid, you can move on to rotating pieces and detecting line clears. Unity's scripting is pretty flexible, so once you get the main components down, the rest is just tweaking.
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