How to create a dismemberment system like Mortal Kombat?
Creating a dismemberment system like Mortal Kombat's is no small feat! You'd need a robust game engine (like Unreal or Unity) capable of advanced physics and detailed character modeling. Start by developing character models with multiple segments and use scripting to control the separation points. Don't forget to implement realistic particle effects and animation sequences to make it look and feel authentic!
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Just get yourself a copy of Unreal Engine and dive into the gore-tastic power of procedural animation and particle effects. It's no walk in the park, but that's what weekends are for, right?
Honestly, it's a complex process involving advanced physics engines and detailed character skeletons. Unity or Unreal Engine is your best bet, but good luck!
I've done this kind of work before. You'll need a solid grasp of bone rigging and mesh separation in your character models. Then, script specific joints to separate on impact while triggering a burst of particle effects. The trickiest part is perfecting the timing and animations for that gruesome Mortal Kombat flair!
馃憖 If you like Mortal Kombat...
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