How to make a Tetris block drop in C++?

avatarPassingDada5 months ago
Best Answer
avatarQuestioningVale5 months ago

To make a Tetris block drop in C++, you can use a simple loop with a delay to move the block down a row every interval. Use a 2D array to represent the game board and increment the block's vertical position. Here's a basic example:

```cpp

#include <iostream>

#include <thread>

#include <chrono>

void dropBlock(char board[20][10], int& blockRow) {

while (true) {

std::this_thread::sleep_for(std::chrono::milliseconds(500)); // Adjust the speed here

if (blockRow < 19) { // Assuming board height is 20

blockRow++;

}

// Add code to check for collisions and clear lines

// Update the board here

}

}

int main() {

char board[20][10] = {0};

int blockRow = 0;

std::thread dropThread(dropBlock, board, std::ref(blockRow));

dropThread.join();

return 0;

}

```

Be sure to handle collisions and game over conditions properly!

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More Answers

avatarAssoilzieingThrow5 months ago

You really only need a basic loop and array manipulation. Keep it simple and focus on the core mechanics first.


avatarRegulatingHale5 months ago

In my experience, the best way to make a Tetris block drop is by creating a game loop that updates the block's position after a certain time interval. Here's a snippet:

```cpp

while (gameRunning) {

std::this_thread::sleep_for(std::chrono::milliseconds(500));

block.y += 1;

drawBoard();

}

```

Adjust the sleep duration as needed!


avatarPracticingClock5 months ago

Just use a timer to decrement the y-coordinate of your block, and redraw the screen. Simple and effective!

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