How to make a Tetris block drop in C++?
PassingDada路5 months agoTo make a Tetris block drop in C++, you can use a simple loop with a delay to move the block down a row every interval. Use a 2D array to represent the game board and increment the block's vertical position. Here's a basic example:
```cpp
#include <iostream>
#include <thread>
#include <chrono>
void dropBlock(char board[20][10], int& blockRow) {
while (true) {
std::this_thread::sleep_for(std::chrono::milliseconds(500)); // Adjust the speed here
if (blockRow < 19) { // Assuming board height is 20
blockRow++;
}
// Add code to check for collisions and clear lines
// Update the board here
}
}
int main() {
char board[20][10] = {0};
int blockRow = 0;
std::thread dropThread(dropBlock, board, std::ref(blockRow));
dropThread.join();
return 0;
}
```
Be sure to handle collisions and game over conditions properly!
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More Answers
You really only need a basic loop and array manipulation. Keep it simple and focus on the core mechanics first.
In my experience, the best way to make a Tetris block drop is by creating a game loop that updates the block's position after a certain time interval. Here's a snippet:
```cpp
while (gameRunning) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
block.y += 1;
drawBoard();
}
```
Adjust the sleep duration as needed!
Just use a timer to decrement the y-coordinate of your block, and redraw the screen. Simple and effective!
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