How to Write a 3D Starfield in QBasic
CorsetingJoke路3 months agoAlright, strap in! For a 3D starfield in QBasic, you'll need to start with a basic loop to draw stars at random positions. Use trigonometric functions to move the stars to simulate depth. Check out this tutorial: [link].
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Honestly, doing a 3D starfield in QBasic? That鈥檚 retro gold! Randomly generate star positions, then use simple math to simulate them moving forward. Think old-school arcade vibes!
Why QBasic? Can鈥檛 you try something more modern like Python for a 3D starfield?
First off, create a list of stars with x, y, and z coordinates. Then, use a loop to update these coordinates each frame. Convert the 3D coordinates to 2D for display using perspective projection.
I once made a 3D starfield in QBasic by using a simple array to store star positions. I updated their coordinates in a loop to create the illusion of movement. Here's a snippet to get started:
```
FOR i = 1 TO NUM_STARS
stars(i).x = RND * SCREEN_WIDTH
stars(i).y = RND * SCREEN_HEIGHT
stars(i).z = RND * DEPTH
NEXT i
```
馃憖 If you like Starfield...
Diego路3 hours agoThe brands referenced on this page are not sponsors of the rewards or otherwise affiliated with this company. The logos and other identifying marks attached are trademarks of and owned by each represented company and/or its affiliates. Please visit each company's website for additional terms and conditions.
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