How Do Break and Knockback Work in Xenoblade Chronicles 2?
Break is the first step in toppling an enemy; it makes them vulnerable. Once an enemy is inflicted with Break, you can follow up with Topple, then Launch, and finally Smash for maximum damage. Knockback, on the other hand, pushes enemies backward, which can be useful for repositioning or preventing them from attacking.
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Break makes enemies vulnerable to being toppled, which is part of a chain of attacks. Knockback just shoves them away, no fancy combos.
When you break an enemy, they're open to being toppled, launched, and smashed. Knockback just pushes them out of the way, perfect for giving you some space!
Break staggers an enemy, preparing them for a series of combo attacks. Knockback pushes foes away, usually causing them to fall, which can be super handy in battles!
Break is the first step in the driver combo system. You inflict Break with specific Blade Arts, making the enemy vulnerable to the next step: Topple. Knockback, on the other hand, interrupts enemy attacks and throws them backward, which is great for crowd control and creating space!
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