How does Risk Factor work in MTG?
Risk factor in Magic The Gathering is a fun twist on letting your opponent choose their poison! When you play Risk Factor, you're basically offering your opponent a choice: they can either let you draw three cards or take 4 damage. It's a red instant from the Guilds of Ravnica set and shines in aggressive decks. If you've got the 'Jump-start' ability, which allows you to play it from your graveyard by discarding a card in addition to its other costs, you get to use this lovely dilemma twice!
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Risk Factor? More like 'Make my opponent sweat' card. Played it once where my opponent had to choose between giving me the final cards I needed or taking enough damage to almost lose the game. They let me draw, and I won next turn. It's not just about the damage or cards; it's about the pressure it puts on your opponent's decisions.
Short version: They take 4 damage, or you get to draw 3 cards. Use it wisely!
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