How does Scale Up interact with Infect and Wild Defiance in MTG?
Oh, the beauty of combining Scale Up with Infect and Wild Defiance! So here's the deal: Scale Up will turn your creature into a 6/4 until end of turn. If that creature has infect, any damage it deals will be in the form of -1/-1 counters instead of regular damage. Now, throw Wild Defiance into the mix, and every time you cast a spell like Scale Up on your creature, Wild Defiance gives it +3/+3 until end of turn. So, your infect creature doesn't just get brawny, it gets super pumped! This means your once tiny infect creature can potentially become a 9/7 behemoth for the turn, ready to deliver a massive amount of poison counters.
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Scale Up + Infect + Wild Defiance = Overkill? Absolutely. Infect creatures deal damage as -1/-1 counters. Scale Up makes your critter a 6/4. But wait, there's more! Wild Defiance gives it +3/+3 whenever you cast a spell on it. So, that's a whopping 9/7 infect creature. Hope your opponents brought their hazmat suits!
Honestly, I think the whole Scale Up + Infect + Wild Defiance combo is a bit overrated. Yeah, it sounds cool on paper, but pulling it off smoothly during a game is another story.
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