How many lands should you use in a Magic The Gathering draft?
17 lands, no more, no less. That's the golden rule of drafting. Adjusting this is just asking for trouble.
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I usually go with 17. But it really depends on your deck. I've gone down to 16 for a super aggressive deck and up to 18 for a slower, control-oriented deck. It's all about finding that sweet spot where you're not mana screwed but also not drawing too many lands instead of action cards.
In most MTG draft decks, you'll want to aim for about 17 lands. This is a solid baseline that helps ensure you consistently draw the mana you need to play your spells, but of course, it can vary a bit based on your deck's average mana cost. If your deck is heavy on low-cost cards, you might be able to get away with 16 lands, but if you're playing a lot of high-cost cards, you might need to bump it up to 18.
Honestly, just stick with 17 lands. It's the tried and true method. Keeps your deck balanced and running smoothly more often than not.
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