How Much Health Should a Mage Have in Dungeon Quest?
Honestly, a mage only needs enough health to survive a couple of hits—focus on boosting your spell power instead. Glass cannons rule!
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As a mage in Dungeon Quest, aim for around 100-150k health for Insane dungeons and 200-300k for Nightmare ones. This balance keeps you alive while still packing a punch with your spells!
From my experience, maintaining at least 10% of your health stat in your armor's upgrades keeps you survivable without sacrificing too much damage.
I usually go with 150k health and the rest into spell power. It's worked for me in both Insane and Nightmare dungeons so far.
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