How Much of PUBG Mobile is Client Side?
CatalogingDisk路6 months agoI've noticed that a lot of the visual effects and rendering happen client-side, but all the crucial stuff like position tracking and game rules are handled server-side.
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Most of the game logic, like movements, aiming, and local physics, are client-side. All the critical stuff like player positions and hit detections is server-side to prevent cheating.
Speaking from experience, terrain rendering and character animations are client-side. Actions and data integrity? That's server-side for sure.
Client side is mostly graphics and UI. Servers handle the heavy lifting like player data and game rules.
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