How to Fire a Remote Event in Roblox

avatarWarningSquad6 months ago
Best Answer
avatarWipingBride6 months ago

First, you gotta make sure you have a RemoteEvent object in ReplicatedStorage. Then, on the client side, you can fire it using `game.ReplicatedStorage.YourRemoteEvent:FireServer(args)`, and on the server side, you use `RemoteEvent.OnServerEvent:Connect(function(player, args) ...)` to handle it.

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More Answers

avatarReroutingTopaz6 months ago

Yeah it's simple, just create your RemoteEvent in ReplicatedStorage and then call `FireServer` from the client or `FireClient` from the server. Easy peasy!


avatarGroaningRush6 months ago

Just use RemoteEvent:FireServer() or RemoteEvent:FireClient(). Seriously, it's that easy.


avatarInterferingHood6 months ago

In my experience, putting the RemoteEvent in ReplicatedStorage and using:

```lua

game.ReplicatedStorage.YourRemoteEvent:FireServer(args)

```

from the client works perfectly. Don't forget to set up a corresponding function on the server to handle the event!

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