How to Program Tetris in C?
DemonstratingUnit·6 months agoStart with initializing your game window using a library like SDL or ncurses for basic graphics. Then, create 2D array representations for the game board and the tetriminos. You’ll need functions for rotating pieces, checking collisions, and clearing lines. Add a game loop that continuously updates the screen and processes user input. Finally, handle increasing difficulty by speeding up the drop rate over time. Happy coding!
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Just use a simple 2D array for the board and pieces. Write functions to rotate pieces, detect collisions, and clear lines. Easy peasy!
I recommend using SDL2 for handling graphics and input. Break down the game logic into functions: initialize the game state, draw the game board, drop and rotate pieces, and check for completed lines. Make sure your main loop handles game updates and rendering. Good luck!
When I coded Tetris in C, I used ncurses for the display. Managed the game state with a struct containing the board and current piece info. The hardest part was handling piece rotation and collisions properly. Incremental testing helped a lot!
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