What is Variable Rate Shading in Starfield?
PassingDada路3 months agoVariable Rate Shading (VRS) in Starfield helps your graphics card to optimize rendering by allocating different levels of detail where it's needed most. Basically, it makes the game look awesome without frying your GPU!
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It's a smart tech that saves processing power by not rendering every pixel at the highest quality, making Starfield smoother and better looking!
VRS lets Starfield decide which parts of the screen need more detail and which can get away with less. Your spaceship's shiny, distant planets... not so much.
Think of VRS as your graphics card being more efficient, focusing its power where it matters most in Starfield. More FPS, less stress!
馃憖 If you like Starfield...
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