Why Does Mortal Kombat 11 Use Unreal Engine 3?
RegulatingHale路6 months agoMortal Kombat 11 uses Unreal Engine 3 because the developers at NetherRealm Studios had already heavily customized it for their previous games, making it easier to achieve the desired look and performance without starting from scratch.
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Continuing with Unreal 3 for MK11 made sense because NetherRealm had already built a lot of custom tech around it, saving time and resources.
NetherRealm Studios stuck with Unreal Engine 3 for MK11 because it allowed them to reuse and tweak existing tools and assets, ensuring a smoother development cycle and fewer headaches.
Unreal Engine 3, despite being older, was deeply integrated into NetherRealm's workflow. Sometimes, if it ain't broke, don't fix it!
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